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Our team uses Rational Developer for a lot of RPG programming associated with display files and related text from multiple spoken languages (Spanish, English, French, etc). We would like Rational Developer's Screen Designer 'Preview' and 'Design' tabs to be able to display text based on any message files in our Rational Developer library list, thus enabling us to see what the screen will look like as we are editing it.
We have a display file that gets its constants from a message file. When we edit the display file in Rational Developer's Screen Designer, the 'Preview' and 'Design' tabs do not display the actual message text (from the message file), so it is difficult to modify large quantities of screens with accuracy and efficiency.
Some comparative functionality currently exists in how the MSGCON keyword works in Rational Developer's Screen Designer 'Preview' tab to display message file text that has been compiled into the display file, but this is not efficient to use in our case, as it requires both the MSGCON keyword and a recompile after changes to see it in the 'Preview' tab.
Idea priority | High |
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Screen Designer already supports this functionality. Simply select the message constant in question and go to its Properties view and hit the Apply button. The message text will be retrieved and show in the design pages as well as the preview page.
Attachment (Description): Picture of Screen Designer Preview and Design tabs